![]() ![]() In general, sim racings applies to iRacing, Assetto Corsa and Assetto Corsa Competizione, Gran Turismo, NASCAR Racing, Race 07, F1 Career Challenge, F1 22, Grand Prix Legends, GTR 2, Project CARS, rFactor, and Richard Burns Rally and Forza Motorsport, Colin McRae Rally, F1, and NASCAR Heat and DiRT Rally and Dirt Rally 2.0 History of sim racing Arcade simulator era (1982–1989) With continued development of the physics engine software that forms the basis of these sims, as well as improved hardware (providing tactile feedback), the experience has become more realistic. Even those who race in real-world competition use simulations for practice or for entertainment. With the development of online racing, the ability to drive against human opponents and computer AI offline is the closest many will come to driving cars on a real track. In recent years, many Sim racing experiences have been developed for consoles, such as the PlayStation and Xbox, While these games can be played with a controller, it is recommended that players invest in a steering wheel and pedals. ![]() While using a simple joystick controller or even a mouse and keyboard may suffice for most arcade-style driving games on home systems, it won't provide the same level of immersion and realism as using a steering wheel and pedals. Many cars are digitally recreated for sim racing like this BMW Z4 GT3 from Assetto Corsa. ![]()
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